Interplay Entertainment's parser was developed by Fargo and an associate and in one version understands about 250 nouns and 200 verbs as well as prepositions and indirect objects.
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Interplay Entertainment's parser was developed by Fargo and an associate and in one version understands about 250 nouns and 200 verbs as well as prepositions and indirect objects.
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Interplay Entertainment made a name for itself as a quality developer of role-playing video games with the three-part series The Bard's Tale, critically acclaimed Wasteland and Dragon Wars .
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Interplay Entertainment started publishing its own games, beginning with Neuromancer and Battle Chess, in 1988, and then moved on to publish and distribute games from other companies, while continuing internal game development.
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In 1995, Interplay Entertainment published the hit game Descent, developed by startup Parallax Software.
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In 1997, Interplay Entertainment developed and released Fallout, a successful and critically acclaimed role-playing video game set in a retro-futuristic post-apocalyptic setting.
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Interplay Entertainment continued to endure losses under Brian Fargo due to increased competition, less than stellar returns on Interplay Entertainment's sports division and the lack of console titles.
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On September 29,2003, Interplay Entertainment announced it had canceled its distribution deal with Vivendi Universal Games, due to Vivendi suing them for alleged breaches of the working agreement and failure of payment.
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Interplay Entertainment faced bankruptcy again and was brought to bankruptcy court in 2006.
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In September 2008, several games from Interplay Entertainment's catalog were re-released on the digital distribution service GOG.
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In September 2016, Interplay Entertainment announced its intent to sell off its intellectual property, composed of 70 games, working together with Wedbush Securities.
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In 2003 and 2004 Snowblind Studios and Interplay Entertainment were engaged in a dispute regarding the Dark Alliance Engine for Fallout: Brotherhood of Steel, Baldur's Gate: Dark Alliance II, and the GameCube version of the original Dark Alliance.
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The dispute was resolved and Interplay Entertainment would be allowed to work with materials already using the Dark Alliance Engine.
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Interplay Entertainment sued them and won an injunction to stop sales in the United States.
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In 2012, Interplay Entertainment won the case via default and a settlement for $200,000 plus interest was agreed upon on November 15,2012.
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