44 Facts About John Henry Irons

1.

John Henry Irons is a genius engineer who built a mechanized suit of armor that replicates Superman's powers and bears Superman's logo.

FactSnippet No. 1,794,349
2.

John Henry Irons has a niece named Natasha Irons who is a superhero in a similar mechanized suit of armor.

FactSnippet No. 1,794,350
3.

Doctor John Henry Irons was a brilliant weapons engineer for AmerTek Industries, who eventually became disgusted when the BG-60, a powerful man-portable energy cannon he had designed, fell into the wrong hands and was used to kill innocent people.

FactSnippet No. 1,794,351
4.

When John Irons asked how he could show his gratitude, Superman told him to "live a life worth saving".

FactSnippet No. 1,794,352
5.

John Henry Irons recovered, but to discover that the gangs in inner-city Metropolis were fighting a devastating gang war using BG-80 Toastmasters, an upgraded version of his earlier AmerTek design.

FactSnippet No. 1,794,353
6.

John Henry Irons created and donned a suit of powered armor in Superman's memory in order to stop the war, as well as the weapons, which were being distributed by Dr Angora Lapin, a former partner and lover during his time at AmerTek Industries.

FactSnippet No. 1,794,354
7.

John Henry Irons erroneously believed that his old employers, AmerTek, would no longer be interested in him.

FactSnippet No. 1,794,355
8.

John Henry Irons was proven wrong when the gangs turned against him to get to Steel.

FactSnippet No. 1,794,356
9.

John Henry Irons shared his identity and adventures with her growing close together and falling in love.

FactSnippet No. 1,794,357
10.

John Henry Irons was called away from Earth as part of the Superman "Rescue Squad" when Superman was put on trial for the destruction of Krypton.

FactSnippet No. 1,794,358
11.

John Henry Irons learned at this point that he could teleport himself, not just his armor.

FactSnippet No. 1,794,359
12.

John Henry Irons destroyed Hazard and his lair, and apparently killed three young soldiers of Hazard in the battle.

FactSnippet No. 1,794,360
13.

John Henry Irons managed to banish the monster and recall his true armor.

FactSnippet No. 1,794,361
14.

John Henry Irons built a new suit of armor that was significantly less powerful than the previous one.

FactSnippet No. 1,794,362
15.

John Henry Irons even served as the leader of the reserve team—consisting of the Huntress, Big Barda, Plastic Man, and Zauriel—left in the present during the DC One Million crisis.

FactSnippet No. 1,794,363
16.

John Henry Irons unintentionally usurped the position of Emil Hamilton as Superman's technology guru, one of several developments that led to the emergence of Ruin.

FactSnippet No. 1,794,364
17.

John Henry Irons donned his armor once more in the wake of the Battle of Metropolis during Infinite Crisis.

FactSnippet No. 1,794,365
18.

John Henry Irons refused to let her go and ordered her to continue collecting all the debris in the city, culminating in him destroying her armor in spite.

FactSnippet No. 1,794,366
19.

John Henry Irons later identified a recently discovered corpse as that of a Lex Luthor from a parallel universe, Alexander Luthor, Jr.

FactSnippet No. 1,794,367
20.

Week later, at his Steelworks facilities, John Henry appeared to be hallucinating due to the effects of an unknown metabolic toxin.

FactSnippet No. 1,794,368
21.

John Henry Irons's flesh seemed to be in the middle of transforming into metal just before the lab exploded.

FactSnippet No. 1,794,369
22.

Labs, John Henry Irons learned that he had been injected with a small dosage of Lex Luthor's new exo-gene therapy, causing his skin to mutate into stainless steel and back again.

FactSnippet No. 1,794,370
23.

John Henry Irons returned to Steelworks to find Natasha attempting, and failing, to build a new suit.

FactSnippet No. 1,794,371
24.

Three days and two nights later, John Henry Irons appeared, transformed into a man of living steel, at a party held by Lex Luthor.

FactSnippet No. 1,794,372
25.

John Henry Irons admitted that Natasha was right to stop him from killing Luthor, but maintained that he was right, too.

FactSnippet No. 1,794,373
26.

John Henry Irons reappeared several weeks later, having built a new suit of armor for Natasha, to make up for his behavior toward her, but had an emotional breakdown on realizing that it was too late to make amends.

FactSnippet No. 1,794,374
27.

John Henry Irons later returned to active duty saving lives, and discovered from Kala that the exo-gene therapy allowed Luthor to take away any powers he had given.

FactSnippet No. 1,794,375
28.

John Henry Irons then shared his suspicions with the Teen Titans and a former test subject who had had his powers stripped away.

FactSnippet No. 1,794,376
29.

Natasha is living with her uncle John Henry Irons and is in psychotherapy along with Erik, who refers to it as "our national religion" and Gerome.

FactSnippet No. 1,794,377
30.

John Henry Irons has made multiple appearances in the regular Superman series by James Robinson.

FactSnippet No. 1,794,378
31.

John Henry Irons is attacked by the villain Atlas and rendered comatose.

FactSnippet No. 1,794,379
32.

John Henry Irons plays a part in the War of the Supermen event, where he helps Superboy, the Guardian, and Natasha bring down Sam Lane's conspiracy.

FactSnippet No. 1,794,380
33.

When John Corben goes on a rampage after donning the government's "Metal 0" suit, John Henry aids Superman in fighting him off by using his own prototype armor for the first time, uploading a virus into the Metal 0 suit that he designed specifically to shut it down in the event of the user going rogue.

FactSnippet No. 1,794,381
34.

John Henry Irons is partnered with Batgirl and secretly inserted onto the planet in order to neutralize its main threat, a planet cracking gun.

FactSnippet No. 1,794,382
35.

When Lana's powers nearly killed her, John Henry Irons was there to watch over her, seeking out Superman to help save her.

FactSnippet No. 1,794,383
36.

The next day, John Henry Irons is preparing to hunt down Skyhook, despite Lana's attempts to talk him out of it.

FactSnippet No. 1,794,384
37.

John Henry Irons is an engineer, and a natural athlete who frequently displays an impressive degree of strength.

FactSnippet No. 1,794,385
38.

John Henry Irons had the ability of flight due to energy wings, could travel through time and space at will, and could fire blasts of energy that would reduce a target to its composite elements.

FactSnippet No. 1,794,386
39.

John Henry Irons has since returned to using powered armor of a design similar to his original "Man of Steel" armor.

FactSnippet No. 1,794,387
40.

John Henry Irons kills two Klansmen and injures many more before being injured; while hiding in a barn he is discovered by a young white girl.

FactSnippet No. 1,794,388
41.

John Henry Irons is seen in the epilogue reading near John Henry's gravestone.

FactSnippet No. 1,794,389
42.

However, as his master will not sit for measurements, John Henry Irons is forced to fit the suit to himself, and uses it to lead the slaves in a revolt when his infant son and the children of the other slaves drown due to the carelessness of the Overseer.

FactSnippet No. 1,794,390
43.

The story's epilogue tells how, after years spent fighting for his fellow slaves' freedom and traveling the expanding United States, this John Henry goes on to become the "steel drivin' man" of American folklore.

FactSnippet No. 1,794,391
44.

John Henry Irons then participates in the fight against Krona's minions in the final battle, fighting Atlanteans alongside Namor, Beast, Plastic Man, and Maxima.

FactSnippet No. 1,794,392