31 Facts About Machinima Inc

1.

Machinima, Inc was an American multiplatform online entertainment network owned by WarnerMedia.

FactSnippet No. 1,261,504
2.

Machinima Inc was founded in January 2000 by Hugh Hancock and was headquartered in Los Angeles, California.

FactSnippet No. 1,261,505
3.

In January 2019, Machinima Inc abruptly discontinued their YouTube channels, with their videos set to private.

FactSnippet No. 1,261,506
4.

Towards the end of 2010, Machinima Inc revamped its website and removed the forums, and the ability to upload videos.

FactSnippet No. 1,261,507
5.

Since the revamp of their website, Machinima had shifted focus away from actual machinima content.

FactSnippet No. 1,261,508
6.

In January 2012, Machinima Inc discontinued podcast feeds on iTunes without an in-feed announcement.

FactSnippet No. 1,261,509
7.

In June 2012, Machinima Inc partnered with Meteor Entertainment to promote Hawken, a highly anticipated free-to-play online game which was later released in December 2012.

FactSnippet No. 1,261,510
8.

Machinima Inc said the lay-offs were due to re-organizing as part of its global growth strategy, but were still hiring other key divisions whilst these layoffs were happening.

FactSnippet No. 1,261,511
9.

In late 2012, Machinima Inc reached 4th place in YouTube's subscriber rankings with over 5 million subscribers.

FactSnippet No. 1,261,512
10.

Machinima Inc said that the additional funding would be used to accelerate growth through more investments in content and technology to better serve the firm's audiences, advertisers, creators and distributors.

FactSnippet No. 1,261,513
11.

Digital Networks, Machinima Inc unveiled a new logo and plans to shift its programming back towards game-centric content, and away from the multi-channel network model.

FactSnippet No. 1,261,514
12.

In January 2019, Machinima Inc abruptly discontinued their YouTube channels, with all their videos set to private .

FactSnippet No. 1,261,515
13.

Machinima Inc stated that certain employees were being retained to work for Otter Media, and that Russell Arons was "assisting with transitional activities as she explores new opportunities".

FactSnippet No. 1,261,516
14.

Machinima Inc has utilized social media platforms to provide fans with featured uploads, interactive questions, and live event coverage.

FactSnippet No. 1,261,517
15.

Machinima Inc was often seen in a Halo 3-themed machinima form in his lava-red Recon helmet.

FactSnippet No. 1,261,518
16.

Inside Gaming is the successor to Machinima Inc's discontinued segment, Inside Halo, which was less successful because of the lack of news surrounding the Halo series.

FactSnippet No. 1,261,519
17.

In February 2019, following the sunset of Machinima Inc, it was announced that Inside Gaming would be revived as a merger with Rooster Teeth's The Know, with Sonntag as editor-in-chief, and Kovic and Greene returning as hosts alongside former IGN journalist Alanah Pearce.

FactSnippet No. 1,261,520
18.

Machinima Inc previously held livestreams on the Machinima Inc Live YouTube channel.

FactSnippet No. 1,261,521
19.

Machinima Inc Live had 24-hour live streams, such as one that took place in 2010 after the release of Call of Duty: Black Ops.

FactSnippet No. 1,261,522
20.

In 2012, Machinima branched out to the competitive side of gaming with the inclusion of Machinima VS, a channel featuring event coverage from some top-ranked players, teams, and casters.

FactSnippet No. 1,261,523
21.

At one point Machinima Inc Respawn was one of the most subscribed channels on YouTube.

FactSnippet No. 1,261,524
22.

In 2014, Machinima Inc announced that they would air a three-part animated series titled Justice League: Gods and Monsters Chronicles, which would serve as a companion to the animated movie Justice League: Gods and Monsters.

FactSnippet No. 1,261,525
23.

Machinima Inc developed a premium channel to feature quality content produced by network content creators along with major production companies and Hollywood studios known as Machinima Inc Prime.

FactSnippet No. 1,261,526
24.

Machinima Inc frequently posted content on various social networks core to the concept of sharing and generating hits for Machinima Inc videos.

FactSnippet No. 1,261,527
25.

Machinima Inc had been criticised for the use of perpetual contracts.

FactSnippet No. 1,261,528
26.

Under the terms of his contract, Machinima Inc was permitted to place advertisements on Vacas's videos and in return he would receive a percentage of the profits generated.

FactSnippet No. 1,261,529
27.

However, the contract disclosed that it existed "in perpetuity", meaning Machinima Inc would hold the rights to any content created by Vacas, published on his partnered YouTube channel, in his lifetime, a detail Vacas failed to read.

FactSnippet No. 1,261,530
28.

In January 2014, Machinima Inc was alleged to be paying its YouTube video partners for showing Xbox One content.

FactSnippet No. 1,261,531
29.

Machinima Inc has faced criticism from YouTube members and viewers for a lack of transparency with its associates, placing advertisements on their associate channels' videos without permission, and a lack of transparency on the revenues side.

FactSnippet No. 1,261,532
30.

Under the proposed settlement, Machinima Inc was prohibited from similar deceptive conduct in the future, and it was required to ensure its influencers clearly disclosed when they are compensated for their endorsements.

FactSnippet No. 1,261,533
31.

Machinima Inc guaranteed Starcom that the influencer videos would be viewed at least 19 million times.

FactSnippet No. 1,261,534