18 Facts About Monolith Soft

1.

Monolith Soft was founded in 1999 by Tetsuya Takahashi with the support and cooperation of Masaya Nakamura, the founder of Namco.

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2.

Design approaches of Monolith Soft have shifted over its lifetime, with early games such as Xenosaga and Baten Kaitos being distinguished by a narrative-heavy approach, while later games have focused more on gameplay.

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3.

Monolith Soft's stated goals are to create projects with wide creative freedom and to allow younger developers to contribute to these projects.

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4.

Monolith Soft is notable for its focus on promoting a comfortable working environment with little to no overtime in contrast to the majority of other Japanese game developers, alongside collaborating with other studios and companies.

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5.

Monolith Soft was founded by Tetsuya Takahashi, a developer who had previously worked at Nihon Falcom and later at Square, in which the latter was merged into Enix in 2003 to form Square Enix.

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6.

An important supporter of Monolith Soft was Namco's founder Masaya Nakamura, who shared many of Takahashi and Sugiura's goals and ideals.

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7.

Monolith Soft is noted as being one of a group of video game companies—alongside Sacnoth, Love-de-Lic and Mistwalker—founded by Square staff who had worked on notable games produced during the 1990s.

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8.

Monolith Soft was officially founded on 1 October 1999 by Takahashi, Sugiura, and Yasuyuki Honne, who had worked at Square on both the Chrono series and with Takahashi on Xenogears.

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9.

Monolith Soft continued to work for the company in a supervisory role by providing the series' scenario drafts, while younger staff continued the series development.

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10.

In May 2002, Monolith Soft moved from Yokohama to their current offices in Meguro, Tokyo.

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11.

Monolith Soft underwent changes and Monolith Soft felt they were being given less creative freedom, and the newly-created Bandai Namco was less willing to take creative risks.

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12.

Monolith Soft then received consultation from Shinji Hatano, an executive director at Nintendo, who advised them to continue creating innovative projects.

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13.

Nintendo's acquisition of Monolith Soft contrasted against the company's previous publicized approach of not taking part in mergers and acquisitions of other studios and companies.

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14.

Monolith Soft was chosen to develop Dragon Ball Z: Attack of the Saiyans due to their pedigree at developing RPGs.

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15.

In 2011, Monolith Soft founded a new studio in Kyoto, closer to Nintendo's home base so the two companies could better interact with each other.

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16.

Monolith Soft developed a sequel to Project X Zone, Project X Zone 2.

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17.

Monolith Soft opened new studios in Nakameguro and Iidabashi during 2017 and 2018.

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18.

Rather than a fixed development structure, Monolith Soft chooses to freely assign staff based on the direction a project takes, in addition to believing in collaborations with other companies on projects rather than developing entirely in-house.

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