17 Facts About Retro Studios

1.

Retro Studios, Inc is an American video game developer and subsidiary of Nintendo based in Austin, Texas.

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2.

Retro Studios began work on four games, all of which were canceled once Retro focused their resources on Metroid Prime, the first Metroid game developed outside Japan.

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3.

Retro Studios was founded on September 21,1998, as an alliance between Nintendo and industry veteran Jeff Spangenberg.

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4.

Retro Studios began with 4 key people in late 1998 and opened an office in Austin, Texas in early 1999 with a staff of 25 people, including several former Iguana employees.

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5.

Retro Studios continued to grow during production, eventually peaking at over 200 employees.

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6.

Retro Studios was disappointed by the games except for their demonstration of the MetaForce game engine, which led Miyamoto to suggest that Retro could use the engine to develop a new game in the Metroid series.

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7.

Retro Studios eventually canceled development of their other projects to focus solely on Metroid Prime.

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8.

In July 2001, Retro Studios canceled the project, retaining only nine team members to work on Metroid Prime.

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9.

Retro Studios tried to include some extras, such as a hidden version of Super Metroid, but were halted by the short development time.

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10.

Retro Studios was then put to produce the next game in the Metroid Prime series, Metroid Prime 3: Corruption.

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11.

Retro Studios intended to give Metroid Prime 3: Corruption larger environments than Metroid Prime 2: Echoes.

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12.

Retro Studios announced that Corruption would be the final chapter of the Prime series and would have a plot "about closure, told against the backdrop of an epic struggle".

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13.

Retro Studios accepted the task, and thus started development of Donkey Kong Country Returns.

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14.

At E3 2011, it was announced during Nintendo's Developer Roundtable that Retro Studios would be involved in the development of Mario Kart 7 for Nintendo 3DS.

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15.

At first, Retro Studios would contribute assets to developing one of the Donkey Kong-themed levels, but the number evolved to the stage design of sixteen tracks in the late stages of development, as the Nintendo EAD crew started working on projects and the game would not be finished before the December 2011 deadline.

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16.

In 2012, it was revealed that Retro Studios had received a Wii U development kit, and was reportedly working on a Wii U game.

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17.

On February 28,2014, Kensuke Tanabe announced that Retro Studios was working on a new game, which CEO Michael Kelbaugh declared had been in development for a few months since Tropical Freeze was finished.

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