Sonic Generations is a 2011 platform game developed by Sonic Team and published by Sega for the PlayStation 3, Xbox 360, Nintendo 3DS and Windows.
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Sonic Generations is a 2011 platform game developed by Sonic Team and published by Sega for the PlayStation 3, Xbox 360, Nintendo 3DS and Windows.
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Sonic Generations Team sought to re-imagine the most popular aspects of the franchise in high-definition, and developed the game using the Hedgehog Engine.
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The Classic iteration of Sonic Generations introduced in the game has continued to make appearances throughout the franchise.
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Sonic Generations is a platform game in which players control two variants of Sonic the Hedgehog: "Classic" or "Modern".
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Classic Sonic Generations's gameplay is restricted side-scrolling gameplay similar to the original Sonic Generations the Hedgehog games released in the 1990s, and requires him to use moves such as the Spin Dash and the Spin Attack.
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Development of Sonic Generations began after the completion of Sonic Unleashed in 2008, when developer Sonic Team began discussing possible ideas for a twentieth anniversary Sonic game.
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One of the main rules Sonic Generations Team made during development was not to use older assets or level designs, and certain levels were given a new visual element to provide a new dynamic, such as the caves in Green Hill.
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In contrast to the casual-oriented Colors, Sonic Generations was designed to appeal to the series' core audience.
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Sonic Generations Team created a new character: the Time Eater, who serves as the game's main antagonist.
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Sonic Generations was first revealed in August 2009, when Sega accidentally leaked a press release including information about the game, then under the working title Sonic Anniversary.
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Console and PC versions of Sonic Generations received "generally favorable reviews", according to review aggregator Metacritic.
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Tom Bramwell of Eurogamer felt Sonic Generations was a worthy tribute to the Sonic franchise, though he still considered the franchise's previous entry, Sonic Colors, to be better.
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DeVries and Altano determined that Sonic Generations was accessible to everyone and gave it an Editor's Choice Award.
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The 2017 game Sonic Forces follows a similar premise to Generations, featuring both Classic and Modern iterations of Sonic as playable characters, and uses an updated version of Generations game engine.
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Some journalists initially believed Forces was a sequel to Sonic Generations, but Iizuka later clarified that it was a separate game.
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