24 Facts About Sonic Team

1.

Sonic Team is a video game developer owned by the Japanese video game company Sega as part of its Sega CS Research and Development No 2 division.

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2.

Sonic Team is best known for the long-running Sonic the Hedgehog series and games such as Nights into Dreams and Phantasy Star Online.

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3.

The next Sonic Team games were developed by Naka and Yasuhara in America at Sega Technical Institute, while Ohshima worked on Sonic Team CD in Japan.

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4.

Sonic Team met artist Naoto Ohshima while working on the game.

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5.

Ohshima designed a blue hedgehog named Sonic Team, who was inserted into a prototype game created by Naka.

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6.

The Sonic Team design was refined to be less aggressive and appeal to a wider audience before the division began development on their platform game Sonic Team the Hedgehog.

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7.

Sonic Team was placed in charge of Sega's Consumer Development Department 3, known as CS3.

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8.

The Dreamcast was seen as opportunity for Sonic Team to revisit the Sonic series, which had stalled in recent years.

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9.

Sonic Team was originally creating a fully 3D Sonic game for the Saturn, but development moved to the Dreamcast to align with Sega's plans.

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10.

The game became Sonic Team Adventure, launched in 1998, which became the bestselling Dreamcast game.

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11.

In 1999, shortly after the release of Sonic Adventure, twelve Sonic Team members relocated to San Francisco to establish Sonic Team USA, while others remained in Japan.

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12.

Sonic Team achieved success in the arcade game market in 1999 with the launch of rhythm game Samba de Amigo, released the following year for the Dreamcast.

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13.

In 2000, Sonic Team launched the role-playing game Phantasy Star Online to critical and commercial success.

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14.

Sonic Team left Sonic Team during the development of Sonic the Hedgehog, released as part of the 15-year anniversary of the Sonic franchise.

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15.

In 2015, Iizuka recognized in an interview with Polygon that Sonic Team had prioritized shipping games over quality, and had not had enough involvement in later third-party Sonic games, such as Sonic Boom: Rise of Lyric.

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16.

Sonic Team hoped the Sonic Team logo would stand as a "mark of quality"; he planned to release quality games and expand the Sonic brand, while retaining the modern Sonic design.

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17.

Sonic Team Runners received mixed reviews and was unprofitable, resulting in its discontinuation a year later.

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18.

In 2017, Sonic Team developed and released Sonic Forces, and oversaw the development of Sonic Mania by Christian Whitehead.

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19.

At SXSW in March 2019, Iizuka confirmed Sonic Team was working on a new Sonic game, which became Sonic Frontiers.

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20.

Sonic Team USA took a different approach with Heroes from the Sonic Adventure games, focusing on gameplay more similar to the Genesis games to which even casual gamers could adapt.

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21.

In 2008, Sega Studios USA merged with Sonic Team, making Iizuka the head of Sonic Team and a vice president of product development for Sega.

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22.

Sonic Team has developed a number of video games, with many of them becoming bestsellers.

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23.

Iizuka has said Sonic Team would be open to developing a third Nights game or a sequel to Knuckles' Chaotix, if Sega were to commission them.

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24.

Sega and Sonic Team have been criticized for their handling of Sonic the Hedgehog after the beginning of the 3D era of video games.

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