Sonic Adventure is a 1998 platform game for Sega's Dreamcast and the first main Sonic the Hedgehog game to feature 3D gameplay.
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Sonic Adventure is a 1998 platform game for Sega's Dreamcast and the first main Sonic the Hedgehog game to feature 3D gameplay.
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Sonic Adventure retains many elements from prior Sonic games, such as power-ups and the ring-based health system.
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Sonic Adventure was ported to the GameCube and Windows in 2003 with altered graphics and more challenges, while a high-definition version was released for the PlayStation 3 and Xbox 360 in 2010 and for Windows in 2011.
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Sonic Adventure is a 3D platform game with action and role-playing elements.
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When Sonic Adventure sees local police fail to defeat Chaos, he and Tails work to stop Robotnik from empowering it with the Chaos Emeralds.
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Sonic Adventure uses the Chaos Emeralds to transform into Super Sonic and defeats Perfect Chaos.
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Meanwhile, Naka and Sonic Adventure Team developed original Saturn games, such as Nights into Dreams .
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Additionally, Kazuyuki Hoshino, who would serve as art director on Sonic Adventure, said he thought during the Saturn era Sonic had become outdated.
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Sonic Adventure Team started to work on it in April 1997 on the Saturn with a 20-strong team.
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Sonic Adventure Team created the first prototype using the Nights engine, but the Saturn's limited capabilities made development difficult.
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Sonic Adventure Team undertook development in conjunction with the Dreamcast, aiming to release the game in December 1998, even if it meant making improvements after release.
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Sonic Adventure Team felt challenged by the new hardware to recreate Sonic Adventure and his world in a new way.
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Uekawa tried to make Sonic Adventure look like a comic book character and compared the style to graffiti.
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Sonic Adventure Team had already implemented an in-game fishing rod with no context or use, leading to the creation of Big.
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Sonic Adventure settled on something liquid and transparent and created Chaos.
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Iizuka used Sonic Adventure to introduce Robotnik's Japanese name, "Dr Eggman", to western audiences; he accomplished this by having Sonic insult Robotnik when they meet for the first time in-game.
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Sonic Adventure was a Dreamcast launch game, the team strove to demonstrate the console's capabilities with realistic graphics.
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The first characters besides Sonic Adventure added to the game were Tails and Knuckles; Tails' stages turned portions of Sonic Adventure's levels into races, while Knuckles' treasure-hunting missions were designed as a contrast to the others' straightforward ones.
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Sonic Adventure was the first time Amy was playable in a Sonic platformer, and Iizuka aimed to use her to add tension, such as hiding from pursuers, that Sonic's gameplay could not offer.
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Sonic Adventure Team had used a similar virtual pet system, the "A-Life", in Nights into Dreams; Iizuka used the A-Life as a base, while improving it with the VMU and the option to improve its skills.
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Sonic Adventure was Senoue's first project as sound director and its scope meant he had many more responsibilities, including schedule management, compared to his previous games.
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Sonic Adventure stated a new style was adopted because the Dreamcast's sound was a significant advance from that of the Genesis; Senoue added he felt more comfortable composing rock music and wanted to create music everyone could enjoy.
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Sonic Adventure chose to reuse his 3D Blast tracks because he felt they were strong enough to be more widely heard, as they were only used the Genesis version .
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Sonic Adventure marked Senoue's first collaboration with Gioeli; the two later formed the band Crush 40, and continue to make music together.
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Sonic Adventure was kept a secret during production, though screenshots were leaked in mid-1998 and plans for a 3D Sonic game had long been rumored.
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Several members of Sonic Adventure Team flew to Sega of America to establish Sonic Adventure Team USA and patch and translate the game.
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Sonic Adventure won a Blockbuster Entertainment Award in the "Favorite Sega Dreamcast Game" category, and it was a runner-up for GameSpots annual "Best Console Platform Game" award, which went to Rayman 2: The Great Escape .
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Edge said Sonic Adventure was a worthy rival to Super Mario 64, but AllGame wrote that Sonic Adventure was not as ambitious and that those looking for exploration would be disappointed with its linear gameplay.
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Authors from GamesRadar retrospectively wrote that Sonic Adventure was "horrendously buggy", singling out falling through floors and getting stuck, but said the sheer amount of content made up for this.
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GameSpot thought Sonic Adventure redefined the possibilities of the platform genre, and according to CVG, "many things you thought were impossible to see and experience in computer games are now here".
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Additionally, Metal Sonic Adventure can be unlocked as a playable character if all 130 emblems are collected.
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IGN said the connectivity to the GBA Sonic Adventure games added depth but concluded this was not enough to compensate for the port's problems.
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Sonic Adventure 2 made its debut at E3 2000 and was released in June 2001.
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In 2017, Iizuka stated there were no plans for a third Sonic Adventure game, saying it would not advance the series' design.
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Sonic Adventure did not rule out the idea, saying "If we can get the gameplay to evolve and get to a place where Adventure 3 makes sense, then you might see an Adventure 3 come out".
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Plot of Sonic Adventure was adapted in the second season of the 2003 Sonic the Hedgehog anime series Sonic X American licensing corporation 4Kids Entertainment hired a new voice cast for the English-language dub but the Japanese cast from the games reprised their roles in the original version of the show.
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