Starbreeze Studios AB is a Swedish video game developer and publisher based in Stockholm.
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Starbreeze Studios AB is a Swedish video game developer and publisher based in Stockholm.
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Starbreeze Studios produced titles including Enclave and Knights of the Temple: Infernal Crusade.
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Starbreeze Studios worked on The Darkness, whose sales were considered satisfactory.
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Starbreeze Studios partnered with Electronic Arts to develop a reboot to the Syndicate series, but it ended up being a commercial failure, and many staff members moved to rival company MachineGames, established by Starbreeze Studios's founders.
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Starbreeze Studios began expanding the company in 2012 with its acquisition of Overkill Software.
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Overkill's first title after the acquisition, Payday 2, helped Starbreeze Studios make a record profit after suffering an accumulated loss of $14.
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Starbreeze Studios decided to form Starbreeze after his project, an action role-playing game named Into the Shadows, was canceled.
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Starbreeze Studios then decided to found his own studio and began crafting his own game engine.
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Starbreeze Studios actively recruited staff among his acquaintances and the studio was established in 1998 in Harnosand, Sweden.
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Unable to support itself financially, Starbreeze Studios needed to merge with another developer to continue in business.
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However, these features were axed when Starbreeze Studios got into legal troubles with the publisher, resulting in the game's cancellation.
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Starbreeze Studios attempted to acquire another studio, Rock Solid Games, but the agreement between the two fell apart and brought both companies financial problems.
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Vivendi originally named the game Riddick 2 but Starbreeze Studios disagreed claiming the name would raise expectations among gamers that the remake might not be able to deliver.
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Starbreeze Studios then partnered with Electronic Arts for two different games, one was known as Project Redlime, while the other was an action-adventure video game set within the Bourne universe.
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Starbreeze Studios shifted from a technology-orientated company to focus more on the core gameplay mechanics of their new project.
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The game suffered from a troubled development, with Starbreeze Studios completely reworking the game one year after its initial development.
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In 2011, Starbreeze Studios announced that it was partnering with Epic Games to use their engine, Unreal Engine, for their first small titles.
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In 2012, Starbreeze Studios announced Cold Mercury, a free-to-play video game and a project codenamed P13.
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Starbreeze Studios was in need of new, original properties, and accepted Fares' pitch.
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In 2012, Starbreeze Studios announced that they had acquired Overkill Software, the developer of Payday: The Heist, granting them rights to all of Overkill's proprietary technology and intellectual properties.
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Payday 2 became Starbreeze Studios's best selling game of all time, and helped the company to make a record profit for the first time after suffering an accumulated loss of $14.
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In May 2015, Starbreeze Studios announced that the company would start publishing video games from independent developers.
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Starbreeze Studios acquired the under-development Valhalla game engine, a VR-ready platform, in 2015 for around 73 million kr, which was planned to be used for all of its subsequent games.
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In February 2016, Starbreeze Studios announced that it would be publishing Dead by Daylight, an asymmetrical, multiplayer, survival horror game developed by Behaviour Interactive.
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Starbreeze Studios announced that they had acquired the name and the franchises of Cinemaware a day later.
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Core Starbreeze Studios team received investment from Korean publisher Smilegate to develop a new first-person cooperative game set within the Crossfire universe.
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In both cases, the respective developers, Double Fine Productions and OtherSide Entertainment, retain all intellectual property rights, while Starbreeze Studios seeks full recovery of their investment and a small amount more from revenues, after which they share further revenues with the developers.
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Starbreeze Studios halted ongoing development work for Payday 2 during this period.
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In May 2019, Starbreeze Studios sold its share of Dhruva Interactive to Rockstar Games for, who subsequently merged Dhurva into its Rockstar India studio.
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Starbreeze Studios began renewed development on Payday 2 to create new downloadable content, but stated that this would be for purchase, apologizing for reneging on its "forever-free-content" assurance they had made some years prior, with plans to use the revenues to help the company's finances.
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Starbreeze Studios's restructuring was completed and approved by the courts by December 2019, about a year after the first financial concerns were raised.
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Starbreeze Studios announced in October 2020 that Mikael Nermark had resigned as CEO of Starbreeze Studios AB with immediate effect due to personal reasons.
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Starbreeze Studios signed a €50 million publishing deal with Koch Media in March 2021 that fully financed the remaining development, publishing, and post-launch support of Payday 3, with the game targeted for a 2023 release.
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