StarCraft is a military science fiction media franchise created by Chris Metzen and James Phinney and owned by Blizzard Entertainment.
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StarCraft is a military science fiction media franchise created by Chris Metzen and James Phinney and owned by Blizzard Entertainment.
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StarCraft marked the creation of Blizzard Entertainment's film department; the game introduced high quality cinematics integral to the storyline of the series.
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StarCraft II continued with the StarCraft II: Heart of the Swarm expansion, which was released in March 2013.
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On March 27,2017, Blizzard announced StarCraft: Remastered, a remastered version of the original StarCraft, with the core updates being up-to-date graphics and revised dialogue and audio.
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StarCraft begins days after the first of these attacks, where the predominant Terran government, the Terran Confederacy, falls into a state of panic as it comes under attack by both the Zerg and the Protoss, in addition to increasing rebel activity led by Arcturus Mengsk against its rule.
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StarCraft turns against her allies, with Fenix and Duke both perishing in the ensuing attacks.
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StarCraft series includes a core set of titles that carry the main storyline.
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StarCraft, released for Windows on March 31,1998, is the first video game in the StarCraft series.
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StarCraft soon gained critical acclaim, winning numerous awards, including being labelled "the best real-time strategy game ever made" and being ranked the seventh best game of all time by IGN in both 2003 and 2005, and the eleventh best game in 2007.
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Originally envisioned as a single game, StarCraft II was split into three parts during development, one for focusing on each race.
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StarCraft II: Heart of the Swarm is an expansion pack to StarCraft II: Wings of Liberty and was released on March 12,2013.
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Saga of StarCraft is ultimately completed with StarCraft II: Legacy of the Void, which was released on November 10,2015.
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StarCraft II: Legacy of the Void is a stand-alone game in which new units are added to all three races as well as changing existing units, and makes groundbreaking changes to the economy-aspect of the game.
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The story of StarCraft is concluded by following the Protoss Race in their quest to reclaim their homeworld and for Kerrigan to ultimately slay the greatest threat to the entire universe.
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Success of StarCraft spurred the creation of two authorized add-on titles to StarCraft, as well as one failed attempt at a deviation into a genre other than real-time strategy.
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The game is set during the second campaign in StarCraft, revolving around the acquisition of a crystal of immense power connected to the Xel'Naga.
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StarCraft: Ghost was intended to be a tactical stealth game for video game consoles developed under the supervision of Blizzard Entertainment.
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In 2001, StarCraft: Ghost began development under Nihilistic Software, with the aim of releasing the game for the Xbox, PlayStation 2 and Nintendo GameCube during late 2003.
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StarCraft II was announced on May 19,2007, nearly a decade after the original, at the Blizzard Worldwide Invitational in Seoul, South Korea.
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StarCraft II was being developed, under the codename Medusa, for concurrent release on Windows XP, Windows Vista and Mac OS X Blizzard announced a release date for July 27,2010.
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The soundtrack for StarCraft II was provided by Derek Duke, Glenn Stafford, Neal Acree, and Russell Brower.
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Brower, Blizzard's Director of Audio, has suggested that the music of StarCraft serves two functions: the music heard during gameplay is designed to be unobtrusive in order to allow the player to focus, with only the music that attaches to the cinematic interludes permitted to become more distinctive.
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Brower has pointed out that certain musical themes in StarCraft II become associated with certain characters, a technique borrowed from composers such as John Williams and Richard Wagner.
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The first novel, StarCraft: Uprising, was written by Micky Neilson, a Blizzard Entertainment employee, and originally released only as an e-book in December 2000.
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Two series were announced: StarCraft: Frontline, which is a series of short story anthologies that spanned four volumes, and StarCraft: Ghost Academy, which was written by Keith R A DeCandido and follows several characters, such as Nova, during their training as the psychic assassins called "ghosts".
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StarCraft remained one of the most popular online games in the world ten years after its release.
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StarCraft has won numerous Game of the Year awards, is often described as one of the best real-time strategy games made, and is widely credited with popularizing the use of distinct and unique sides—as opposed to sides of equal ability and strength—in real-time strategy games.
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