11 Facts About Twin Famicom

1.

Twin Famicom elected to revert to the top-loading cartridge slot with the NES due to reliability issues with the original front-loading slot.

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2.

The New Twin Famicom was discontinued in September 2003 along with the Super Twin Famicom Jr.

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3.

The last Twin Famicom was kept by Nintendo and loaned to the organizers of Level X, a game exhibition held from December 2003 to February 2004 at the Tokyo Metropolitan Museum of Photography, for a Twin Famicom retrospective in commemoration of the console's 20th anniversary.

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4.

Twin Famicom is a home video game console produced by Sharp.

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5.

The Twin Famicom is a licensed Nintendo product that combines the Famicom and the Famicom Disk System into a single piece of hardware.

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6.

Whereas the standard Famicom only has one color combination, the Twin Famicom was initially sold in two colors: red with black highlights, and black with red highlights .

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7.

Basic parts of the Twin Famicom include a slot for Famicom cartridges, a slot for the Disk System's floppy disks, a switch located right below the cartridge slot to switch between the two formats, a power button, a reset button, and an eject button, while the back of the console has slots for controller storage.

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8.

The Twin Famicom has the expansion port present in other Famicom variations that allows additional peripherals to be connected to the console; it is located on the right side of the console and labeled "Expansion Terminal A".

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9.

Twin Famicom generates an NTSC signal, but outputs composite video and monophonic audio via RCA connectors instead of using an RF modulator, allowing for greater audiovisual quality on TVs and monitors with such inputs; such connections were rare in Japan when it was released.

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10.

System and PlayChoice-10 arcade systems; the Twin Famicom Titler is recognized by collectors as a practical way to obtain such a system appropriate for modern television sets.

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11.

System's hardware was virtually similar to that of the Twin Famicom, it included more random-access memory ; utilizing the bank switching technique, games for the system could support more levels and features than their console counterparts.

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