33 Facts About America's Army


America's Army is a series of first-person shooter video games developed and published by the US Army, intended to inform, educate, and recruit prospective soldiers.

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America's Army represents the first large-scale use of game technology by the US government as a platform for strategic communication and recruitment, and the first use of game technology in support of US Army recruiting.

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America's Army has been used to deliver virtual military experiences to participants at air shows, amusement parks, and sporting events around the country.

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America's Army has been expanded to include versions for Xbox, arcade, and mobile applications published through licensing arrangements.

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America's Army is a multiplayer video game that enables players to act as soldiers in the US Army in a round-based team tactical shooter with combat at squad-level and three fireteams.

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America's Army promotes adherence to the US Army's seven core values.

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America's Army includes optional medical training designed to provide real-world information.

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Two America's Army players have reported using the training they received in-game to save lives in emergency situations; one such account, by Paxton Galvanek, received national media attention.

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America's Army achieves a high realism level in terms of visual and acoustic representation of combat, firearm usage, and mechanics, but its critics have alleged that it fails to convey wartime conditions as accurately as it claims.

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America's Army 3 is a first-person shooter video game, the sequel to America's Army.

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America's Army 3 removed jumping to eliminate the practice of unrealistic bunny hopping-type evasive maneuvers.

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The ES2 gameplay in America's Army 3 brought awareness of the importance of every soldier being observant on every mission.

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In December 2011, America's Army 3 introduced a new inventory item, the M106 Fast Obscurant Grenade, into gameplay.

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America's Army: Proving Grounds is a first-person shooter video game, created using Unreal Engine 3.

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America's Army: Proving Grounds was released in open beta on August 29,2013.

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America's Army's concept was conceived in 1999 by Colonel Casey Wardynski, the Army's chief economist and a professor at the United States Military Academy.

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America's Army was managed by two other US Army officers serving with Wardynski at the Office of Economic and Manpower Analysis : Major Chris Chambers and Major Brett Wilson.

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America's Army developers licensed commercial game engine technology, specifically the Unreal game engine, as the foundation for its game.

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America's Army is intended to give a positive impression of the US Army.

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America's Army is the first well-known overt use of computer games for political aims.

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America's Army: Rise of a Soldier, a different version of the game for the Xbox, was produced by Ubisoft in collaboration with the US Army.

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America's Army 3 entered beta testing in late 2008 and was released on June 17,2009.

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The game, which is called America's Army: Proving Grounds, was released in an open beta on Steam on August 29,2013.

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America's Army: Proving Grounds brings back many features from previous games, and stresses small unit tactical maneuvers and training that reflects the current day army.

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America's Army: Rise of a Soldier was released for Xbox in November 2005.

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Arcade version of America's Army was developed by Global VR and released in July 2007.

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Dozens of government training and simulation applications using America's Army platform have been developed to train and educate US Army soldiers.

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In 2005, America's Army developers partnered with the Software Engineering Directorate and the Army's Aviation and Missile Research Development Engineering Center in Huntsville, Alabama, to manage the commercial game development process and use the America's Army platform to create government training and simulations.

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Virtual America's Army Experience was a mobile US America's Army simulator that launched in February 2007.

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In July 2010, the America's Army closed the center at the end of its two-year pilot program.

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America's Army must create new experimental combat teams, forged together in secret Proving Grounds, and uncover the General's insidious plot before time runs out.

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America's Army has been described as an extension of the military entertainment complex with criticism that it contributes to a militarization of society.

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America's Army has gained the interest of numerous professionals in the fields of business, economics, and social science.

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