24 Facts About Astronaut training


Virtual and physical training facilities have been integrated to familiarize astronauts with the conditions they will encounter during all phases of flight and prepare astronauts for a microgravity environment.

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Special considerations must be made during training to ensure a safe and successful mission, which is why the Apollo astronauts received training for geology field work on the Lunar surface and why research is being conducted on best practices for future extended missions, such as the trip to Mars.

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The training is categorized into five objectives to train the astronauts on the general and specific aspects: basic training, advanced training, mission-specific training, onboard training, and proficiency maintenance training.

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The mission specific Astronaut training typically requires 18 months to complete for Space Shuttle and International Space Station crews.

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Preflight VR Astronaut training can be a countermeasure for space motion sickness and disorientation due to the weightlessness of the microgravity environment.

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The shuttle training aircraft was exclusively used by the commander and pilot astronauts for landing practices until the retirement of the Shuttle, while advanced simulation system facilities are used by all the candidates to learn how to work and successfully fulfill their tasks in the space environment.

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Simulators and EVA Astronaut training facilities help candidates to best prepare their different mission operations.

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Crew medical officer Astronaut training is included to effectively intervene with proactive and reactive actions in case of medical issues.

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China's Shenzhou astronauts, training begins with a year-long program of education in the basics of spaceflight.

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The second phase of Astronaut training, lasting nearly 3 years involves extensive Astronaut training in piloting the Shenzhou vehicle in nominal and emergency modes.

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The third and final stage of Astronaut training is mission specific Astronaut training, and lasts approximately 10 months.

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However, the first official Suborbital Astronaut Training program was a joint effort between two government agencies.

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Powerful tool for astronaut training will be the continuing use of analog environments, including NASA Extreme Environment Mission Operations, NASA's Desert Research and Technology Studies, Envihab, Flight Analog Research Unit, Haughton-Mars Project, or even the ISS .

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Intercultural and human robot interaction Astronaut training is the need of the hour for long duration missions.

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The Astronaut training required for such missions has to be versatile and easy to learn, adapt, and improvise.

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The earlier VR gears for astronaut training are dedicated to enhance the communication between robot arm operators and the astronaut during Extravehicular Activities .

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However, the aim of RAVEN was not to train astronauts but to evaluate the efficacy of training using virtual reality versus underwater and other setup.

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The VR Astronaut training offers a graphical 3-dimensional simulation of the International Space Station with a headset, haptic feedback gloves, and motion tracker.

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The training process combines a graphical rendering program that replicates the ISS and a device called the Charlotte Robot that allows astronauts to visually explore their surroundings while interacting with an object.

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The Astronaut training method is achieved by constructing a low gravity environment through Maintaining the Natural buoyancy in one of the largest pools in the world.

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The underwater VR training system has a reduced training cost because of the accessibility of the VR applications, and astronauts need less time to complete the assigned practice task.

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In contrast, VR training requires less gear, training the astronauts more economically.

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Virtual reality Astronaut training utilizes the mix-realistic interaction devices, such as cockpits in flight simulators can reduce the simulation sickness and increase user movement.

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Full-body motion sensors have been incorporated into training and tend to be expensive but necessary in order to have effective tactile feedback in response to the astronauts movements.

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