Id Software LLC is an American video game developer based in Richardson, Texas.
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Id Software LLC is an American video game developer based in Richardson, Texas.
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Id Software made important technological developments in video game technologies for the PC, including work done for the Wolfenstein, Doom, and Quake franchises.
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Id Software was involved in the creation of the first-person shooter genre: Wolfenstein 3D is often considered to be the first true FPS; Doom is a game that popularized the genre and PC gaming in general; and Quake was id's first true 3D FPS.
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Around the same time in 1990, Scott Miller of Apogee Id Software learned of the group and their exceptional talent, having played one of Romero's Softdisk games, Dangerous Dave, and contacted Romero under the guise of multiple fan letters that Romero came to realize all originated from the same address.
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The deal would eventually affect publishing deals id Software had before the acquisition, namely Rage, which was being published through Electronic Arts.
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Id Software was the last of the original founders to leave the company.
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One of the nights, id Software put together an impromptu game known as "Wac-Man" to demonstrate not only the technical prowess of the Keen engine, but how it worked internally.
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Id Software has developed their own game engine for each of their titles when moving to the next technological milestone, including Commander Keen, Wolfenstein 3D, ShadowCaster, Doom, Quake, Quake II, and Quake III, as well as the technology used in making Doom 3.
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However id Tech 4 had far fewer licensees than the Unreal Engine from Epic Games, due to the long development time that went into Doom 3 which id Software had to release before licensing out that engine to others.
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Id Software felt very strongly that this was not why he signed up to be a game programmer for; to be "holding the hands" of other game developers.
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Id Software publicly stated they would not support the Wii console, although they have since indicated that they may release titles on that platform (although it would be limited to their games released during the 1990s).
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Since id Software revealed their engine id Tech 5, they call their engines "id Tech", followed by a version number.
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Id Software was an early pioneer in the Linux gaming market, and id Software's Linux games have been some of the most popular of the platform.
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Many id Software games won the Readers' and Editors' Choice awards of Linux Journal.
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Some id Software titles ported to Linux are Doom, Quake, Quake II, Quake III Arena, Return to Castle Wolfenstein, Wolfenstein: Enemy Territory, Doom 3, Quake 4, and Enemy Territory: Quake Wars.
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Eighteen months after their release of Wolfenstein 3D, on December 10, 1993, id Software released Doom which would again set new standards for graphic quality and graphic violence in computer gaming.
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Todd Hollenshead announced in May 2007 that id Software had begun working on an all new series that would be using a new engine.
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On July 14, 2008, id Software announced at the 2008 E3 event that they would be publishing Rage through Electronic Arts, and not id's longtime publisher Activision.
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Id Software has published novels based on the Doom series Doom novels.
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Id Software became involved in film development when they oversaw the film adaption of their Doom franchise in 2005.
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Id Software was the target of controversy over two of their most popular games, Doom and the earlier Wolfenstein 3D:.
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Employees of id Software are quoted in The Official DOOM Player Guide about the reaction to Wolfenstein, claiming it to be ironic that it was morally acceptable to shoot people and rats, but not dogs.
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Id Software was let go before the shareware release of Doom and then went to work for Apogee, developing Rise of the Triad with the "Developers of Incredible Power".
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Id Software was forced to resign from id Software during the production of Quake II and most of his work was scrapped before the title was released.
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Id Software was asked to resign after the release of Quake II, and he then moved to Electronic Arts where he gained industry notoriety with the development of his own game American McGee's Alice.
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