24 Facts About Insomniac Games

1.

Insomniac Games, Inc is an American video game developer based in Burbank, California and a studio of PlayStation Studios.

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2.

Insomniac Games is most known for developing several early PlayStation mascots, Spyro the Dragon, Ratchet and Clank, as well as the Resistance franchise, 2014's Sunset Overdrive and the Marvel's Spider-Man series with Marvel Games.

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3.

Insomniac Games began work on its first multiplatform game Fuse in 2013, but the game turned out to become one of Insomniac's worst-reviewed games.

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4.

Insomniac Games worked with Microsoft Studios on 2014's Sunset Overdrive, partnered with GameTrust to release the underwater Metroidvania game Song of the Deep, and released several mobile games and virtual reality projects.

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5.

Insomniac Games was founded by Ted Price, who was determined to work in the video game industry since the release of Atari 2600 in 1977, when he was nine years old.

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6.

Insomniac Games spent six months on the project, developing several prototypes and a functional demo.

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7.

Insomniac had exclusively developed games for the PlayStation console until in 2010 when Insomniac announced its partnership with Electronic Arts via EA Partners to develop a multi-platform game for the PlayStation 3 and Microsoft's Xbox 360 console.

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8.

Insomniac Games hoped to reach a wider audience, while keeping the rights to its IP and retain full control of its franchises.

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9.

Insomniac Games established a new subsidiary called Insomniac Click, which focused on casual games and games for Facebook.

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10.

Insomniac Games again partnered with Electronic Arts, which owned the casual game developer Playfish, to help the game to reach a broad audience.

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11.

Insomniac Games developed many weapons for the game, none of which related to the game's story.

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12.

Fuse was considered a learning lesson for Insomniac Games to understand the type of game they are good at making.

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13.

The game was later pitched to various publishers, which rejected them because Insomniac Games demanded to retain ownership of the intellectual property.

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14.

Insomniac Games announced Slow Down, Bull, a part-commercial and part-charity project for release on Microsoft Windows; it is the company's first game for Windows.

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15.

In January 2016, Insomniac Games announced their next game, Song of the Deep, a water-based video game inspired by Metroid and Castlevania: Symphony of the Night.

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16.

The studio signed an exclusive deal with Oculus VR as Insomniac believed that both companies shared the same passion to "[bring] games to life", and that they allowed Insomniac to retain the rights of their intellectual properties.

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17.

In September 2017, Insomniac Games revealed its new brand logo, which replaced the moon image standing in for the "O" with a more stylized iconograph.

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18.

Insomniac Games said that part of their rebranding was to "think beyond the moon".

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19.

Sony's Shawn Layden stated they had been evaluating the option of acquiring Insomniac Games for some time, and the success of their Spider-Man game contributed significantly towards this end, demonstrating that Insomniac Games was an "impact maker" and a "style-setter".

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20.

Layden believed that Insomniac Games's working relationship with Sony would not change significantly in the acquisition, leaving the studio in its own creative control, but would allow Insomniac Games to have closer access to other innovative technologies throughout SIE Worldwide Studios.

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21.

In September 2021, Insomniac Games announced a full sequel to Marvel's Spider-Man titled Marvel's Spider-Man 2, and Marvel's Wolverine, a standalone game set in the same universe and based on the Marvel Comics character of the same name, both for PlayStation 5.

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22.

Insomniac Games has canceled several games, including Monster Knight, Girl with a Stick for the PlayStation 2, and 1080 Pinball — a pinball simulation downloadable game — which began development in 2007.

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23.

Insomniac Games developed a game for Oculus Rift, named Edge of Nowhere, which was released on June 6,2016.

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24.

Nathan Fouts, an ex-Insomniac Games employee, founded his own studio and developed Weapon of Choice.

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