19 Facts About Mobile games

1.

Mobile games game, or smartphone game, is a video game that is typically played on a mobile phone.

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2.

The term refers to all games that are played on any portable device, including from mobile phone, tablet, PDA to handheld game console, portable media player or graphing calculator, with and without network availability.

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3.

Snake, which was pre-installed in most mobile devices manufactured by Nokia, has since become one of the most played games and is found on more than 350 million devices worldwide.

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4.

Today, mobile games are usually downloaded from an app store but in some cases are preloaded in the handheld devices by the OEM or by the mobile operator when purchased, via infrared connection, Bluetooth, or memory card, or side loaded onto the handset with a cable.

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5.

Downloadable mobile games were first commercialised in Japan circa the launch of NTT DoCoMo's I-mode platform in 1999, and by the early 2000s were available through a variety of platforms throughout Asia, Europe, North America and ultimately most territories where modern carrier networks and handsets were available by the mid-2000s.

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6.

However, mobile games distributed by mobile operators and third party portals remained a marginal form of gaming until Apple's iOS App Store was launched in 2008.

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7.

The first such game that demonstrated the desire for handset Mobile games was a version of Snake that Nokia had included on its devices since 1997.

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8.

Mobile games gaming grew rapidly over the next several years, buoyed by rapid expansion in China.

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9.

Mobile games gaming has impacted the larger video game market by drawing demand away from handheld video game consoles; both Nintendo and Sony had seen major drops in sales of their 2011 handhelds compared to their 2004 predecessors as a result of mobile gaming.

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10.

Calculator gaming is a form of gaming in which Mobile games are played on programmable calculators, especially graphing calculators.

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11.

Mobile games have been developed to run on a wide variety of platforms and technologies.

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12.

The social nature of a mobile game has been found to affect its revenue, as games that encourage players to work in teams or clans will lead to increased spending from engaged players.

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13.

Mobile games tend to be small in scope and many prioritize innovative design and ease of play over visual spectacle.

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14.

One major problem for developers and publishers of mobile games is describing a game in such detail that it gives the customer enough information to make a purchasing decision.

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15.

Location-based mobile games sometimes have augmented reality functionality, such as in the case of Pokemon Go.

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16.

Since mobile devices have become present in the majority of households, there are more and more games created with educational, lifestyle and, health improvement purposes.

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17.

For example, mobile games can be used in speech-language pathology, children's rehabilitation in hospitals, acquiring new useful or healthy habits, memorizing things and learning languages .

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18.

In Europe, Mobile games were distributed equally between carriers and off-deck, third-party stores.

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19.

Many mobile games are distributed free to the end user, but carry paid advertising: examples are Flappy Bird and Doodle Jump.

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