Sega CD, released as the Mega-CD in most regions outside North America and Brazil, is a CD-ROM accessory for the Sega Genesis produced by Sega as part of the fourth generation of video game consoles.
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Sega CD, released as the Mega-CD in most regions outside North America and Brazil, is a CD-ROM accessory for the Sega Genesis produced by Sega as part of the fourth generation of video game consoles.
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Sega Mega-CD sought to match the capabilities of the competing PC Engine CD-ROM² System, and added an additional CPU and custom graphics chip.
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The Sega Mega-CD CD was redesigned several times by Sega Mega-CD and licensed third-party developers.
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The high price of the Sega Mega-CD CD was a contributing factor in its lack of success.
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Sega Mega-CD partnered with JVC, which had been working with Warner New Media to develop a CD player under the CD+G standard.
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Third-party game development suffered because Sega Mega-CD took a long time to release software development kits.
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Sega Mega-CD was launched in Europe in April 1993, starting with the United Kingdom on April 2,1993, at a price of GB£269.
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In late 1993, less than a year after the Sega CD had launched in North America and Europe, the media reported that Sega was no longer accepting in-house development proposals for the Mega-CD in Japan.
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Sega Mega-CD released an additional accessory to be used with the Sega Mega-CD CD for karaoke, including a microphone input and various sound controls.
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Sega Mega-CD released the Genesis CDX, a combined Genesis and Sega Mega-CD CD, with additional functionality as a portable CD player.
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The Sega Mega-CD CD received enhanced ports of Genesis games including Batman Returns and Ecco the Dolphin.
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Likewise, most Genesis ports for the Sega Mega-CD CD featured additional FMV sequences, extra levels, and enhanced audio, but were otherwise identical to their Genesis release.
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Sega Mega-CD felt that FMV games, targeted toward more casual players, were not enough to satisfy hardcore players.
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GamePro cited the same problems, noting that many games were simple ports of cartridge games with minimal enhancements; GamePro concluded that the Sega Mega-CD CD was merely "a big memory device with CD sound" rather than a meaningful upgrade.
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Retrospective reception of the Sega Mega-CD CD has been mixed, praising certain games but criticizing its value for money and limited upgrades over Genesis.
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