14 Facts About Sonic X-treme

1.

Sonic X-treme was a platform game developed by Sega Technical Institute from 1994 until its cancellation in 1996.

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2.

X-treme featured open levels rotating around a fixed center of gravity and, like previous Sonic games, featured collectible rings and fast-paced gameplay.

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3.

Levels would rotate around a fixed center of gravity, meaning Sonic X-treme could run up walls, arriving at what was previously the ceiling.

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4.

The plot described in promotional materials involves a Tiara Boobowski, who was set to become a major character, and her father, Professor Gazebo Boobowski, calling on Sonic X-treme to help defend the six magical Rings of Order from Dr Robotnik.

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5.

Early ideas for the next Sonic X-treme game included the experimental Sonic X-treme Crackers, which became Knuckles' Chaotix for the 32X.

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6.

STI developer Peter Morawiec designed gameplay from this concept as a side-scroller with more focus on story than previous Sonic X-treme games, calling his pitch Sonic X-treme 16 and intended for release on the Sega Genesis.

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7.

Sega initially stated that Sonic X-treme had been delayed, but in early 1997 announced that it had been canceled.

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8.

Morawiec requested that X-treme be reworked into bonus stages in 3D Blast, but Traveller's Tales was unable to properly transfer Sonic's model.

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9.

In place of Sonic X-treme, Sega released a port of the Genesis game Sonic 3D Blast, and Sonic Jam, a compilation of Genesis Sonic games with an additional 3D level.

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10.

Sonic X-treme's cancellation is cited as a key reason for the Saturn's failure.

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11.

IGN Travis Fahs described Sonic X-treme as "an empty vessel for Sega's ambitions and the hopes of their fans" and said it was an important change for Sega, its mascot and the Saturn.

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12.

Senn believed that a version of Sonic X-treme built by him with Alon's engine could have sold well.

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13.

Journalists noted similarities in level themes and mechanics between X-treme and the 2013 game Sonic Lost World, although Sonic Team head Iizuka said the resemblance was coincidental.

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14.

In February 2015, the fansite Sonic Retro obtained the X-treme source code and created a playable build, featuring the level shown in the E3 1996 demo.

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