24 Facts About THQ

1.

THQ Inc was an American video game company based in Agoura Hills, California.

FactSnippet No. 696,131
2.

THQ continued its trend of acquiring companies throughout the 2000s.

FactSnippet No. 696,132
3.

THQ held exclusive, long-term licensing agreements with sports and entertainment content creators, such as Disney, DreamWorks Animation, Nickelodeon, and WWE.

FactSnippet No. 696,133
4.

The "THQ" trademark was eventually acquired by developer Nordic Games in 2014 and assumed the name "THQ Nordic" in 2016, while continuing a variety of their franchises under said name.

FactSnippet No. 696,134
5.

THQ Inc was founded by LJN co-founder Jack Friedman in April 1990.

FactSnippet No. 696,135
6.

THQ acquired New Ventures, a division of Broderbund, in September 1990.

FactSnippet No. 696,136
7.

THQ's name was retained for the new company and Friedman was named as its president.

FactSnippet No. 696,137
8.

THQ then acquired video game developer Black Pearl Software of Chicago in 1993.

FactSnippet No. 696,138
9.

THQ withdrew completely from the toy business in 1994 to focus solely on video game production.

FactSnippet No. 696,139
10.

At the Winter CES 1995, THQ signed a deal with Electronic Arts to develop games for their 16-bit and 8-bit home consoles and handheld titles.

FactSnippet No. 696,140
11.

In February 2000, THQ faced a class action lawsuit over federal security laws violation due to nondisclosure of material information.

FactSnippet No. 696,141
12.

In 2001, THQ obtained an extended agreement with Nickelodeon to produce video games based on their franchises, as well as computer game rights to Rugrats, SpongeBob SquarePants and Rocket Power and console and computer rights to other Nickelodeon shows like Jimmy Neutron: Boy Genius and The Wild Thornberrys.

FactSnippet No. 696,142
13.

In March 2008, THQ announced the development of the world's first ever cheerleading game using the Wii Balance Board.

FactSnippet No. 696,143
14.

In March 2009, THQ spun off Heavy Iron Studios and Incinerator Studios as independent companies, and announced it was looking to sell Big Huge Games.

FactSnippet No. 696,144
15.

THQ said more software for the uDraw would launch every couple of months.

FactSnippet No. 696,145
16.

In January 2011, THQ sold off its THQ Wireless division to a Swedish mobile company called 24MAS.

FactSnippet No. 696,146
17.

In January 2012, THQ announced that it was exiting the licensed kids game business to focus on adult core gaming, but would continue to sell previously released titles.

FactSnippet No. 696,147
18.

In February 2012, THQ discontinued the uDraw GameTablet for the same reason.

FactSnippet No. 696,148
19.

In July 2012, THQ reported that its stockholders had approved the 1-for-10 reverse share split of its common stock to avert a delisting from the NASDAQ.

FactSnippet No. 696,149
20.

Vigil Games and THQ's publishing unit were still included in the Chapter 11 case, although all employees related to these entities were laid off.

FactSnippet No. 696,150
21.

All of THQ's remaining franchises, including the remainder of its original IPs and licensed software, were auctioned to Nordic Games in April 2013.

FactSnippet No. 696,151
22.

Creditors ultimately released THQ management, including Rubin, of any malfeasance in the company's official plan of liquidation.

FactSnippet No. 696,152
23.

Liquidation of THQ affected other studios; British developer Blitz Games Studios shut down in September 2013, citing financial difficulties.

FactSnippet No. 696,153
24.

THQ's CEO Philip Oliver said that the demise of THQ, who was a major client for the studio, was one of the major contributing factors to the closure.

FactSnippet No. 696,154