30 Facts About Tomb Raider

1.

Tomb Raider, known as Lara Croft: Tomb Raider from 2001 to 2008, is a media franchise that originated with an action-adventure video game series created by British gaming company Core Design.

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2.

Development of the original Tomb Raider game began in 1994; it was released two years later.

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3.

Tomb Raider games have sold over 88 million copies worldwide by 2022.

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4.

Tomb Raider Chronicles released in 2000 on the same platforms as The Last Revelation, with the PlayStation version's Japanese release as before coming the following year.

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5.

The next entry, Tomb Raider: Legend, was released worldwide in 2006 for the Microsoft Windows, PlayStation 2, Xbox, Xbox 360, PlayStation Portable, GameCube, Game Boy Advance and Nintendo DS.

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6.

The next entry, Tomb Raider: Underworld, was released in 2008 on the Microsoft Windows, PlayStation 3, PlayStation 2, Xbox 360, Wii and DS.

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7.

In 2011, The Tomb Raider Trilogy was released for PlayStation 3 as a compilation release that included Anniversary and Legend remastered in HD resolution, along with the PlayStation 3 version of Underworld.

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8.

Reboot of the series, titled Tomb Raider, was released worldwide in 2013 for Microsoft Windows, PlayStation 3 and Xbox 360.

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9.

Tomb Raider is portrayed as intelligent, athletic, elegant, fluent in multiple languages, and determined to fulfil her own goals at any cost.

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10.

Tomb Raider has brown eyes and brown hair worn in a braid or ponytail.

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11.

Tomb Raider's father is referred to as Lord Henshingly Croft in the original games and Lord Richard Croft in the Legend continuity.

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12.

Tomb Raider decides to finish his work, and uncover the mysteries of the world.

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13.

Gameplay of Tomb Raider is primarily based around an action-adventure framework, with Lara navigating environments and solving mechanical and environmental puzzles, in addition to fighting enemies and avoiding traps.

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14.

Concept for Tomb Raider originated in 1994 at Core Design, a British game development studio.

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15.

Tomb Raider's design underwent multiple revisions and redrafts during early development.

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16.

Tomb Raider II proved a larger commercial success than the original.

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17.

Tomb Raider added that "for a UK company, moving the development of its prized asset from Derby to California was a big decision to make but, as it turned out, absolutely the right one to make".

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18.

Development of Tomb Raider remained with Crystal Dynamics, now under the new structure.

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19.

The reboot, simply entitled Tomb Raider, was met with critical acclaim at launch in 2013, and became the start of the "Survivor Trilogy".

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20.

In 2018, Shadow of the Tomb Raider was released to coincide with a new film starring Alicia Vikander as Lara Croft, simply titled Tomb Raider, taking heavy inspiration from the 2013 game of the same name.

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21.

Tomb Raider Reloaded, a mobile game, was released, published by Square Enix London.

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22.

Tomb Raider created the original theme music after having discussions with Gard about the character of Lara Croft.

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23.

Tomb Raider composed the opening theme for The Last Revelation, saying that the opening melody came to him out of the blue, and added Egyptian motifs to fit in with the game's setting.

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24.

Tomb Raider III underwent major revisions, including rewrites to the graphics engine and improvements in the lighting and AI systems.

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25.

The Foundation engine remained in use for the third entry in the reboot series, Shadow of the Tomb Raider, and featured new graphical enhancements from developer Eidos-Montreal.

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26.

Tomb Raider II was a greater commercial success, with debut sales higher than the first game and total worldwide sales of 8 million units.

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27.

In 2006, Tomb Raider was voted one of Britain's top 10 designs in the Great British Design Quest organised by the BBC and the Design Museum.

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28.

In 2020, Tomb Raider featured on a series of UK postage stamps issued by the Royal Mail to celebrate classic UK video games.

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29.

Tomb Raider similarly was featured in Irish rock band U2's PopMart Tour.

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30.

Tomb Raider cited other writers' statements that her popularity stemmed from player empathy with her ability to survive tough situations, alongside contrasting against weaker female characters such as Princess Peach.

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