Voodoo Rush stated that Glide's creation was because it found that no existing APIs at the time could fully utilize the chip's capabilities.
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Voodoo Rush stated that Glide's creation was because it found that no existing APIs at the time could fully utilize the chip's capabilities.
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Voodoo Rush manufactured only the chips and some reference boards, and initially did not sell any product to consumers; rather, it acted as an OEM supplier for graphics card companies, which designed, manufactured, marketed, and sold their own graphics cards including the Voodoo chipset.
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Furthermore, the Voodoo Rush chipset was not directly present on the PCI bus but had to be programmed through linked registers of the 2D chip.
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Sales of the Voodoo Rush cards were very poor, and the cards were discontinued within a year.
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Voodoo Rush2 required three chips and a separate VGA graphics card, whereas new competing 3D products, such as the ATI Rage Pro, Nvidia RIVA 128, and Rendition Verite 2200, were single-chip products.
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Many users even preferred Voodoo Rush2's dedicated purpose, because they were free to use the quality 2D card of their choice as a result.
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Voodoo Rush2 introduced Scan-Line Interleave, in which two Voodoo Rush2 boards were connected together, each drawing half the scan lines of the screen.
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Acquisition of STB was one of the main contributors to 3dfx's downfall; the Voodoo Rush 3 became the first 3dfx chip to be developed in-house rather than by third-party manufacturers, which were a significant source of revenue for the company.
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Voodoo Rush 3 was hyped as the graphics card that would make 3dfx the undisputed leader, but the actual product was below expectations.
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Originally, this was just a Voodoo Rush3 modified to support newer technologies and higher clock speeds, with performance estimated to be around the level of the RIVA TNT2.
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Voodoo Rush 4 was beaten in almost all areas by the GeForce 2 MX—a low-cost board sold mostly as an OEM part for computer manufacturers—and the Radeon VE.
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