33 Facts About Wii Nunchuk

1.

An essential capability of the Wii Nunchuk Remote is its motion sensing capability, which allows the user to interact with and manipulate items on screen via motion sensing, gesture recognition, and pointing which is used for the console, using accelerometer and optical sensor technology.

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2.

The attachment bundled with the Wii console is the Nunchuk, which complements the Wii Remote by providing functions similar to those in gamepad controllers.

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3.

Sources indicate that the Wii Nunchuk Remote was originally in development as a controller for the Nintendo GameCube, rather than the Wii Nunchuk.

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4.

Wii Nunchuk Remote assumes a one-handed remote control-based design instead of the traditional gamepad controllers of previous gaming consoles.

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5.

The Wii Nunchuk Remote had the capability of turning the main console's power on or off remotely with a power button, further reinforcing the impression that it looks like a television remote.

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6.

Wii Nunchuk Remote has a wrist strap attached to the bottom to prevent it from flying away during game action if not held securely.

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7.

Every Wii Nunchuk game contains safety warnings concerning wrist strap use during its startup sequence and at or near the beginning of its instruction booklet.

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8.

Each black Wii Nunchuk Remote includes a matching solid-black Wii Nunchuk Remote Jacket.

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9.

In North America, the blue and pink Wii Nunchuk Remotes were released February 14, 2010 in a bundle with a standard white Wii Nunchuk MotionPlus.

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10.

Wii Nunchuk Remote has the ability to sense acceleration along three axes through the use of Analog Devices MEMS-based three-dimensional accelerometers.

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11.

Wii Nunchuk Remote has a PixArt optical sensor that allows it to determine where it is pointing.

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12.

Sensor Bar is required when the Wii Nunchuk Remote is controlling up-down, left-right motion of a cursor or reticle on the TV screen to point to menu options or objects such as enemies in first-person shooters.

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13.

Such substitutes for the Sensor Bar illustrate the fact that a pair of non-moving lights provide continuous calibration of the direction that the Wii Nunchuk Remote is pointing and its physical location relative to the light sources.

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14.

Position and motion tracking of the Wii Nunchuk Remote allows the player to mimic actual game actions, such as swinging a sword or aiming a gun, instead of simply pressing buttons.

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15.

At the 2006 E3 press conference, it was revealed that the Wii Nunchuk Remote has its own independent speaker on the face of the unit.

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16.

Wii Nunchuk Remote contains a 16 KiB EEPROM chip of which a section of 6 kilobytes can be read and written to by the host.

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17.

Wii Nunchuk Remote uses two AA size alkaline batteries as a power source, which can power a Wii Nunchuk Remote for 60 hours using only the accelerometer functionality and 25 hours using both accelerometer and pointer functionality.

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18.

Wii Nunchuk Remote has an expansion port at the bottom which allows various functional attachments to be added.

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19.

Multiple kinds of controllers that can connect to the Wii Nunchuk Remote make it into a more versatile controller, opening up new Wii Nunchuk controller configurations and likewise multiple control schemes.

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20.

Dozens of Wii Nunchuk titles are compatible with the controller to allow for a more traditional control scheme.

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21.

Wii Nunchuk MotionPlus is an expansion device that allows the Wii Nunchuk Remote to more accurately capture complex motion.

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22.

The Wii Nunchuk MotionPlus uses a tuning fork gyroscope which supplements the accelerometer and Sensor Bar capabilities of the Wii Nunchuk Remote, enabling controller motions to be rendered identically on the screen in real time, according to Nintendo.

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23.

Black Wii Nunchuk Remotes bundled with the MotionPlus add-on of matching color were released in Europe and North America in November 2009.

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24.

Wii Nunchuk Vitality Sensor was a cancelled peripheral; a fingertip pulse oximeter sensor that connected through the Wii Nunchuk Remote.

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25.

Wii Nunchuk Zapper is a gun-shaped shell accessory for the Wii Nunchuk Remote.

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26.

Wii Nunchuk expressed that "What we found is that the reason we wanted to have a Zapper is when you hold a Wii Remote, it can be difficult for some people to keep a steady hand.

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27.

The Wii Nunchuk Wheel was first shipped alongside Mario Kart Wii Nunchuk and features prominently on the game's packaging.

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28.

Wii Nunchuk demonstrated several such applications at a TED conference.

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29.

Matt Casamassina of IGN presumed that the first generation of Wii Nunchuk games were of an experimental stage and that potential for refinement had yet to be exploited.

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30.

Wii Nunchuk Remote has come under a number of lawsuits from several different companies.

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31.

Hillcrest sought a ban on Wii consoles imported to the U S On August 24, 2009 Nintendo and Hillcrest reached a settlement, although the terms were not publicly disclosed.

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32.

In September 2011, ThinkOptics Inc filed a lawsuit against Nintendo in United States District Court of the Eastern District of Texas over their controller, the Wavit Remote, claiming that the Wii Nunchuk violated its patent for a "handheld vision based absolute pointing system", a "Handheld Device for Handheld Vision Based Absolute Pointing System", and a "Handheld Vision Based Absolute Pointing System", which make up the basis for the Wavit Remote.

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33.

Trademark application for the Wii Nunchuk Remote was initially rejected by the United States Patent and Trademark Office after the trademark was filed in March 2008.

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