18 Facts About Gearbox Software

1.

Gearbox Software is an American video game development company based in Frisco, Texas.

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2.

Gearbox Software initially created expansions for the Valve game Half-Life, then ported that game and others to console platforms.

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3.

In 2005, Gearbox Software launched its first independent set of games, Brothers in Arms, on console and mobile devices.

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4.

Gearbox Software owns the intellectual property of Duke Nukem and Homeworld.

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5.

Gearbox Software expanded into publishing with the creation of Gearbox Software Publishing in 2015.

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6.

Gearbox Software Entertainment was acquired by the Embracer Group in April 2021, becoming its seventh major label.

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7.

In July 2013, Gearbox Software announced plans to rerelease Homeworld and Homeworld 2 in high definition for modern PC platforms, in addition to making it available through digital distributors.

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8.

In December 2015, Gearbox Software opened a second development studio in Quebec City, Canada.

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9.

Gearbox Software established Gearbox Software Publishing in 2015, first announced to the public in December 2016, as to publish third-party games, starting with the remastered version of Bulletstorm from People Can Fly.

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10.

Pitchford said that they wanted to start expanding into other areas of capital growth beyond games that Gearbox Software was traditionally known for, and planned to use Gearbox Software Publishing as a starting point.

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11.

Gearbox Software Entertainment announced they will acquire Lost Boys Interactive, who had supported Gearbox Software in Tiny Tina's Wonderlands, in April 2022.

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12.

Gearbox Software has two additional studios in addition to their main studios in Frisco, Texas; Gearbox Studios Montreal and Gearbox Studio Quebec.

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13.

Gearbox Software has developed a total of six games in the Half-Life series: the expansion packs Opposing Force and Blue Shift; ports of Half-Life for Dreamcast and Half-Life for PlayStation 2 ; they did a large amount of work on both the retail release of Counter-Strike and the main portion of Counter-Strike: Condition Zero.

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14.

In 2005, Gearbox Software licensed the Unreal Engine 3 from Epic Games, to replace the Unreal Engine 2 technology used in previous games, and grew its internal development teams to handle the demands of next-generation technology and content.

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15.

Take-Two and Gearbox Software subsequently announced in September 2010 that Gearbox Software would finish production of Duke Nukem Forever.

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16.

Gearbox Software filed suit against 3D Realms and Interceptor based on the fact that Gearbox Software now owned the rights to the Duke Nukem franchise.

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17.

Gearbox Software did initial development on the game, but as the studio starting working on Borderlands and Duke Nukem Forever, they drew developers off Aliens though still collected full payments from Sega.

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18.

In September 2013, Gearbox Software announced a partnership with Blackbird Interactive and licensing the Homeworld-IP for their then-named Hardware: Shipbreakers game.

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