28 Facts About Tetris

1.

Tetris is a puzzle video game created by Soviet software engineer Alexey Pajitnov in 1984.

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2.

Tetris is available on over 65 platforms, setting a Guinness world record for the most ported video game.

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3.

Tetris is rooted within popular culture and its popularity extends beyond the sphere of video games; imagery from the game has influenced architecture, music and cosplay.

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4.

Tetris is primarily composed of a field of play in which pieces of different geometric forms, called "tetrominoes", descend from the top of the field.

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5.

Since 1996, the Tetris Company has internally defined specifications and guidelines that publishers must adhere to in order to be granted a license to Tetris.

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6.

For example, a single line clear in Tetris Zone is worth 100 points, clearing four lines at once is worth 800, while each subsequent back-to-back Tetris is worth 1, 200.

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7.

Tetris's goal was to make people want to buy a Russian product; the game came complete with a red package and Cyrillic text, an unusual approach on the other side of the Berlin Wall.

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8.

Tetris was ported to platforms including the Amiga, Atari ST, ZX Spectrum, Commodore 64 and Amstrad CPC.

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9.

Tetris was a commercial success in Europe and the United States: Mirrorsoft sold tens of thousands of copies in two months, and Spectrum HoloByte sold over 100, 000 units in the space of a year.

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10.

At the Software Publishers Association's Excellence in Software Awards ceremony in March 1988, Tetris won Best Entertainment Software, Best Original Game, Best Strategy Program, and Best Consumer Software.

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11.

Nevertheless, Tetris was a commercial success in North America, Europe and Asia.

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12.

Tetris was regularly invited by journalists and publishers, through which he discovered that his game had sold millions of copies, from which he had not made any money.

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13.

Tetris marveled at the freedom and the advantages of Western society, and spoke often of his travels to his colleagues upon returning to the Soviet Union.

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14.

Tetris realized that there was no market in Russia for their programs.

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15.

In 2002, Pajitnov and Rogers founded Tetris Holding after the purchase of the game's remaining rights from Elorg, now a private entity following the dissolution of the Soviet Union.

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16.

Tetris has been released on a multitude of platforms since the creation of the original version on the Electronika 60.

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17.

Tetris Online had developed versions for console-based digital download services.

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18.

Roy Wagner reviewed the game for Computer Gaming World, and said that "Tetris is simple in concept, simple to play, and a unique design".

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19.

Tetris gained greater success with the release of Nintendo's NES version and Game Boy version in 1989.

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20.

Tetris became Nintendo's top-seller for the first few months of 1990.

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21.

Nintendo's versions of Tetris went on to sell copies in the United States by 1992, and more than worldwide by 1996.

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22.

Sega's arcade version of Tetris was successful in Japan, where it became the highest-grossing arcade game of 1989.

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23.

Spectrum HoloByte's PC versions of Tetris eventually sold more than copies as of 1995, with women accounting for nearly half of Tetris players, in contrast to most other PC games.

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24.

In 1996, Tetris Pro was ranked the 38th best game of all time by Amiga Power.

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25.

On March 12, 2007, The New York Times reported that Tetris was named to a list of the ten most important video games of all time, the so-called game canon.

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26.

Tetris was the only game for which the list did not specify one or two versions; the editors explained that after deadlocking over which version was best, they concluded that there was no wrong version of Tetris to play.

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27.

In 2007, Tetris came in second place in IGN's "100 Greatest Video Games of All Time".

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28.

Tetris appeared in the 2010 short animated film Pixels, and in the 2015 movie of the same name inspired by the former.

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